AI Insights · Timothy · October 2022
Top 5 Entertainment Mascot Games on Android in Nigeria - Q3 2022
Discover the performance trends of the top 5 entertainment mascot games on the Android platform in Nigeria during Q3 2022, including downloads, revenue, and active users.
In Q3 2022, the top 5 entertainment mascot games on the Android platform in Nigeria showed varied performance trends. Here’s a breakdown of how these games fared in terms of weekly downloads, revenue, and active users.
Sonic Dash Endless Runner Game saw a peak in weekly revenue during mid-August, hitting approximately $52. Weekly downloads for this title started strong at around 5.5K in late June, climbing to a high of 9.7K in early August before gradually declining to 5.5K by the end of September. Weekly active users increased steadily throughout the quarter, starting at 36.9K and peaking at around 52.2K in early September.
Sonic Forces: PvP Battle Race experienced a notable rise in weekly revenue, particularly in early August and early September, with figures reaching up to $20. Weekly downloads saw a peak of 7.1K in late August, though they tapered off to around 3.2K by the end of the quarter. The game’s weekly active users also exhibited growth, peaking at nearly 27.4K in late August before declining to 17.2K by the end of September.
Sonic Dash 2: Sonic Boom Run maintained a relatively stable weekly revenue, with a peak of $11 in early August. Downloads for this game were consistent, averaging around 2.8K to 3.2K weekly, with a slight dip towards the end of the quarter. Active users saw a steady upward trend, peaking at approximately 23.5K in early August, before a slight decline to around 20.8K by the end of September.
Minion Rush: Running Game had minimal revenue impact, with most weeks reporting negligible earnings. However, weekly downloads showed a gradual increase from 532 in late June to a peak of 1.2K in early August. Active users rose steadily from 1.4K in late June to a peak of 2.6K in late August, before slightly declining to 1.9K by the end of September.
Tom & Jerry: Mouse Maze did not generate any revenue during this period. Weekly downloads remained relatively stable, around the 500-600 mark, with a slight decline towards the end of the quarter. Active users for this game showed a similar trend, peaking at around 977 in late August, and then gradually decreasing to 694 by the end of September.
These insights are based on data provided by Sensor Tower. For a deeper dive into these metrics and more detailed analysis, visit Sensor Tower's platform.